Low-Fidelity Prototypes
Imagine this: you have an idea for a new digital product, and it seems to you that it could solve a lot of people’s problems. It can be a new application or even a new system that will make the work of companies in a certain field easier. However, to be sure before making a big investment, you need to plan, test, and evaluate this idea. In this case, a low-fidelity prototype can be one of the ways to start validating and maturing the idea. Its characteristics are:- Validating basic and initial premises of the product;
- Introducing the idea in a broad manner;
- Containing the main functionalities and user flows;
- Delivering a low degree of aesthetic detail;
- Lack of interaction features – usually not navigable.
High-Fidelity Prototypes
Now imagine the following: you’ve discussed your idea a lot, you’ve had more than one cycle of evolution based on qualitative data and benchmarking, and now you want to start user testing. It’s time to create a high-fidelity prototype. High-fidelity prototypes have the following characteristics:- Faithfully representing the new digital product, both in terms of functionality as well as in aesthetics and behavior;
- Introducing details of operations and their extensions, such as button functionality and possible error returns;
- Containing the possible and different steps taken by users;
- It is usually interactive and navigable.
- Define the final version of the UI design that must be applied to the product;
- Test the understanding of the value proposition of the product with real users, or the understanding of the terminology adopted (UX Writing);
- If it is interactive, test it with real users understanding the flow and interaction between the user and the product.
Tests with prototypes
You may still be wondering: do I need a low or high-fidelity prototype? When developing prototypes, the most important thing to keep in mind is that it is a strategy for communication and learning. This means that, in order to choose, you should think about what you want to learn from it: – Do you want to exercise understanding and better communicate a possible solution? Low-fidelity prototypes made on paper may suffice. Or, if you don’t like paper, you can use tools like Miro or Whimsical to create wireframes. – Do you want to test if a solution fits a certain flow, and how the interaction between the user and the product will be? You can do this in low-fidelity by drawing a storyboard, or in high-fidelity with a working prototype. – What if the product is physical? You can test the interaction with it, testing aspects such as size, suitability for use, how it will be handled, and others, by making a low-fidelity cardboard prototype, for example, or a high-fidelity one, in a 3D printer. That is, there is no right or wrong in prototypes, the idea is to use creativity to find the best way to simulate the solution quickly and at a low cost, always focusing on the aspect you want to test and generate learning. Thus, it is possible to reduce uncertainty and risk before actually building the product or functionality. Need help developing your digital product’s prototypes? Fill in the form below, we will contact you soon!Let’s build exceptional software solutions together!
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